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Hazard Levels Beginner Guide — First Crawl Basics

Hazard Levels 1.0 beginner guide covering the official crawl loop, core tools, solo or co-op play, and verified first-run tips from Steam and dev posts.

11/13/2026 1.0 Hazard Levels Wiki Last updated: 11/13/2026 4 min read

FAQ

How do you play Hazard Levels as a beginner?
Official copy describes a repeat loop—enter procedural rifts, loot ingredients, survive, return to The Fox Hole Arms, and brew perk drinks. Version 1.0 adds Tutorial+ and more in-game signage for new crawlers.
Can you play Hazard Levels solo?
Yes. Steam lists single-player alongside online co-op, and the store page says you can step into rifts alone or with up to three friends.
What tools does a new player need to know?
The Rift Scanner finds anomalies, the Rift Stabilising Device opens portals, and the Gravity Gauntlet lets you grab, carry, and throw multiple objects—core to looting and combat tactics in 1.0.
Is there a tutorial in Hazard Levels 1.0?
The 1.0 launch post announces Tutorial+, a fully integrated tutorial plus extra signage to guide a first crawl.
How many players can join one session?
Official materials consistently state 1–4 players for online co-op; this is not an eight-player game.
Where does each crawl start and end?
The Fox Hole Arms pub is your HQ between runs. Expeditions go into unstable rifts and you are meant to make it back before last orders with your haul.

What is the core loop in Hazard Levels?

Wales Interactive markets a simple rhythm: enter unstable rifts, survive, bring back bizarre loot, and fuel the secret brewery under a British pub. The Steam store copy follows the same order: scan for a rift, loot it, survive the creatures, then brew back at the pub.

Your headquarters is The Fox Hole Arms, a traditional pub that hides The Family research facility. Between runs you customize outfits, review intel, mix drinks, or use the jukebox—official copy warns you not to annoy the Landlord.

Hazard Levels: Fox-masked player standing in a pub interior with a bar, ceiling fan and notice board, with another masked character at the right

How does a first rift expedition work?

Official descriptions break the crawl into scouting, entry, looting, and escape:

  1. Find an anomaly with the Rift Scanner (state-of-the-art scanner copy on Steam).
  2. Deploy a Rift Stabilising Device to tear open an unstable portal.
  3. Enter a procedural dimension—biomes, layouts, hazards, and threats change each time.
  4. Loot with physics using the Gravity Gauntlet to grab, carry, or throw multiple objects while avoiding creatures.
  5. Sell or extract bizarre ingredients (rift stations are mentioned on the store page) and return to the pub before last orders.

Hazard Levels: Fox-masked player holding a glowing green orb in front of three large toothed worm creatures in a dark blue facility corridor

Should you play solo or in co-op first?

Either is supported. Steam categories include Single-player and Online Co-op, and marketing repeatedly says solo or up to three friends (1–4 players total).

Co-op adds proximity chat chaos; solo lets you learn scanner pacing and gauntlet juggling without friendly fire from thrown cocktails. Version 1.0 ships Tutorial+ specifically for new players and friends joining on launch day—use it before judging difficulty.

For platform matchmaking and crossplay scope, see our co-op and crossplay guide.

What happens after you survive a crawl?

Successful runs feed the brewing metagame. Hidden Brewdragon’s Secret Brewery (door beside the cash register—see the Fox Hole Arms hub guide) hosts the Brewing Station, order ledgers, and dozens of perk cocktails. Some drinks grant abilities; others cause chaos, and 1.0 lets you throw cocktails at teammates (including gag effects mentioned in the 1.0 patch notes).

Hazard Levels: Brewing Station with a Tequila Sunflare cocktail; the wall board lists 1X Yellow Crystal, 2X Pulse Berry and 1X Blue Mineral

The store screenshot above shows a Brewing Station recipe board: each recipe lists ingredients by category (Mineral, Fruit & Veg, Alien). If you want the unlock path only, read how brewing works. If you want the recipe rows we could read from official screenshots, check our cocktail ledger.

What new hazards appear in version 1.0?

Returning players should read Rift Surges explained for instability events (oversized heads, icy floors, inverted worlds) plus new trap rooms. Random surges can hit any rift at any time, so even veterans treat routing as provisional.

What mistakes should beginners avoid?

We only list pitfalls backed by official sources:

  • Planning for a bigger party than four. Steam and the developer both say 1–4 players—check your group size before buying for a large Discord server.
  • Ignoring audio range. Proximity voice chat is enabled, so teammates who wander far away are harder to hear.
  • Skipping the tutorial. The 1.0 launch post adds a fully integrated tutorial and more signage; the developer recap lists a lot that changed since April Early Access (brewing, weapons on the Double Decker bus, the Challenge Room).
  • Expecting a static map. Procedural rifts generate new biomes and hazards each run, so layouts you learned will not carry over.

Gear details live in the rift equipment overview. Creature study tools sit in the Rift Bestiary overview.

Store screenshots show how different the rift biomes look from one another:

Hazard Levels: Player in a black-and-white striped suit running through a blue-lit corridor covered in icy, web-like growth

Hazard Levels: Two masked players in a purple rift tunnel crossed by yellow laser lines, one firing a magenta beam

Hazard Levels 1.0 launch trailer

Sources

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