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Hazard Levels Gravity Gauntlet Tips: What the Devs Confirm

Gravity Gauntlet in Hazard Levels: how grab-carry-throw works, the carry limit change to 2, charged throws, five upgrade levels, and throwing cocktails.

11/13/2026 1.0 Hazard Levels Wiki Last updated: 11/13/2026 4 min read

FAQ

What does the Gravity Gauntlet do in Hazard Levels?
Steam describes it as the tool to grab, carry and throw multiple objects at once while you harvest ingredients and evade creatures.
How many items can the Gravity Gauntlet carry?
A March 2026 preview said up to four. The 12 June 2026 patch notes lowered the default to 2. The gauntlet can be upgraded at the Upgrade Bench, but the effect of each level is not published.
Can you fight creatures with the Gravity Gauntlet?
Yes. The pre-1.0 recap says the gauntlet got many updates to make throwing anything and everything at creatures a viable tactic, alongside two weapon types on the Double Decker bus.
Can you throw teammates with the gauntlet?
The developer recap says you can pick up and throw a friend who drank a Teenie Weenie cocktail, which shrinks them.
Where do you upgrade the Gravity Gauntlet?
At the Upgrade Bench in The Fox Hole Arms, added on 12 June 2026. It upgrades both the Gravity Gauntlet and the scanner, with five upgrade levels each.

What is the Gravity Gauntlet?

The Gravity Gauntlet is the main interaction tool in Hazard Levels. Steam describes it as the way you grab, carry and throw multiple objects at once while harvesting rift-grown ingredients and surviving creatures.

Hazard Levels: Masked player in a green-lit corridor with several objects floating on glowing tethers beside them

The store screenshot above shows a player with several objects floating beside them on glowing tethers, which matches the multi-object carry the gauntlet is described as doing. We have not played the game ourselves, so we do not describe controls or feel.

What do the patch notes say about the Gravity Gauntlet?

Date Source Change
13 Mar 2026 Pre-launch feature post Gauntlet can collect up to four items at a time; ingredients can get damaged and lose value
12 Jun 2026 Patch v0.1.2 Throw can now be charged into a harder throw; crosshair updated; default carry limit lowered to 2; Upgrade Bench added
1 Jul 2026 Summer Update You can aim/zoom at any point instead of only when holding items; charging a throw now changes the outline colour
11 Nov 2026 Pre-1.0 recap Many updates make throwing anything and everything at creatures a viable tactic

The 12 June notes also say ingredient spawns were adjusted to be fewer but higher value, which makes each carried item matter more.

How do you upgrade the gauntlet?

The Upgrade Bench in The Fox Hole Arms upgrades both the Gravity Gauntlet and your scanner. Each has five upgrade levels, according to the 12 June 2026 post, which says they make crawls “more efficient and more fun.”

The notes do not list what each level changes or what it costs, so we do not guess. See the Fox Hole Arms hub guide for the other pub features.

How does combat use throwing?

The “Twas the Night Before 1.0” recap states that the Double Decker bus is stocked with two weapon types and that the gauntlet has been updated to make throwing anything at creatures viable.

Weapons on the bus are bought with in-game money:

  • Revolver: £4,000 and 12 rounds when added on 6 August 2026; once the rounds are gone you have to repurchase.
  • AKM: an assault rifle with 60 starting ammo, added on 27 August 2026.

Prices may have changed in the 1.0 economy rebalance. See the gear overview.

How do cocktails interact with the gauntlet?

Two interactions are confirmed:

  1. Throwable perk cocktails (1.0): all Perk Cocktails can be thrown at other players to give them the benefit, or turn them into a toilet.
  2. Teenie Weenie: the recap says you can pick up a shrunken teammate and throw them as far as you can.

Details on unlocking brews are in the brewing guide; the recipes we can verify are on the cocktail ledger.

How does it behave during Rift Surges?

No developer post says anything gauntlet-specific about Rift Surges, so we say nothing either.

Suggestions for squads (ours, not the developers’)

These are common-sense habits, not tested strategies:

  • Say out loud when you are charging a throw that could hit a teammate.
  • Keep cocktail throws and combat throws separate so you do not waste a drink.
  • Run the new tutorial from the beginner guide before trying carry-and-fight combinations.

Not yet verified

  • What each of the five upgrade levels does
  • The current default carry limit after upgrades and the 1.0 changes
  • How much damage thrown objects do to different creatures
  • Button layouts per platform

Sources

  • Hazard Levels on Steam, “About the Game”, read 2026-11-13
  • Steam news: “Scavenge Otherworldly Ingredients” (13 Mar 2026), “Content Drop LIVE!” (12 Jun 2026), “MAJOR Summer Update now LIVE!” (1 Jul 2026)
  • Steam news: “A WILD GUN APPEARS” (6 Aug 2026), “Huge Expansion Now Live!” (27 Aug 2026)
  • Steam news: “Twas the Night Before 1.0” and “Hazard Levels 1.0 is Out Now!” (12 Nov 2026), Steam announcements

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